Sony Working on 3D Scanner that will Let Players Put Real-World Items Into Video Games!

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Sony has revised a patent for even more VR technology, following a display at CES 2022 showing the technical characteristics of the PS VR2. The technology in issue would allow gamers to scan real-world objects into virtual reality, allowing them to interact with anything in the VR environment.

This invention was originally filed on June 23, 2021, but the patent office objected to certain of its claims, causing Sony to modify the details and resubmit. Sony and the patent office appear to have started moving forward with the procedure as of yesterday, after Sony’s adjustments and modifications.

At this time, it’s unclear exactly what the patent’s applications might be.
There are obvious ways that technology like that may be utilized in video games, but given how little is known about the PS VR2 and the titles that will be released for it, there isn’t enough information to say for certain that it will be used in VR games. Depending on the game, the technology might be utilized for non-VR experiences as well.

it’s worth noting that Sony hasn’t yet been given the patent and that it’s still being processed, so don’t expect to see this technology in games anytime soon. It appears to be based on the same concepts as the company’s March patent, “anything may be a controller, yes, even a banana,” but with a broader application area.

According to the patent mock-up, gamers will be able to scan larger goods, such as full-sized bulbs, than the portable ones included in the banana patent. The sole stipulation appears to be that gamers must be able to see the object from all sides in order to transport it into the digital realm.

While this may appear to be a dream come true for VR enthusiasts, there are still many obstacles to overcome before it can actually be used in a game as a one-to-one replication. With the Metaverse’s rising popularity, this technology appears to have the potential to be utilized for VR recreations of real-world settings. However, Sony hasn’t revealed much about whether or not their newest VR headset would be functional in such environments, or whether the firm is even interested in doing so.

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Cody Howard

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